Quake Gets Free Dawn of the Machine Episode With 19 New Maps

MachineGames and id Software have released Dawn of the Machine as a free Quake update, adding a 19-map campaign, new enemy and weapon variants, and a Deathmatch map.

Quake has received a substantial free update for its 30th anniversary, led by Dawn of the Machine, a brand-new episode from MachineGames in collaboration with id Software. The centerpiece is a 19-map campaign that is available now to owners of the current Quake release on supported platforms.

Dawn of the Machine is a full 19-map Quake campaign

MachineGames describes Dawn of the Machine as a cohesive campaign rather than a loose collection of maps. The episode includes 19 new maps, a dedicated episode hub, a new soundtrack and hidden secrets, plus an additional Deathmatch map for competitive play.

Its main structural change is a time-loop system. As Ranger moves through the episode, runes can open previously sealed routes and alter later visits to familiar areas. Persistent health and ammunition upgrades carry progression forward, giving repeated passes through the campaign a purpose beyond simply replaying the same spaces.

For returning players, the practical difference is that these are not presented as 19 disconnected challenge maps. The dedicated hub, looping routes and persistent upgrades tie the episode together as one progression-focused package, while still keeping the fast combat and level exploration at the center.

New enemies and weapons change the combat

Dawn of the Machine also introduces variants of familiar enemies. Bethesda’s release notes name the Rocket Ogre, Demo Dog and Blood Shambler, with altered attacks and behaviors intended to make established Quake encounters less predictable.

Two weapon variants are highlighted as well. The Super Axe builds toward a lightning attack through successive strikes, while the Laser Cannon fires projectiles that can ricochet through environments. Both pull ideas from Quake’s expansion history without turning the episode into a different style of shooter.

The anniversary update also changes the base game

The 30th Anniversary Update adds the id Vault, a gallery of development material and unused content that includes playable early maps. Three new achievements are tied to Dawn of the Machine, and a new cheats menu can be opened during single-player games.

There are practical technical changes too. id Software says interpolation has been improved to reduce input latency and visual separation between the camera and weapon effects. The update also adjusts camera interpolation, restores independent weapon-bobbing controls, reduces menu memory usage and improves large accessible-font rendering.

Where Dawn of the Machine is available

Dawn of the Machine is available for Quake on Xbox Series X|S and Xbox One; Microsoft PC Store, Game Pass and PC Game Pass; Steam; PlayStation 5 and PlayStation 4; and Nintendo Switch. Nintendo Switch 2 can access the Switch version through backwards compatibility.

Bethesda says Dawn of the Machine is not currently available in the Epic Games Store or GOG versions of Quake. Existing Quake owners on supported platforms should receive the anniversary update automatically, depending on their update settings.

Known issues affect DirectX 11 and Switch multiplayer

There are two launch issues worth knowing about. On PC, Quake can crash at startup when running in DirectX 11 after the August 6 update. Bethesda lists +d3d11_compileShaders 1 as a temporary Steam launch-option workaround while a permanent fix is being prepared.

On Nintendo Switch, a player hosting Dawn of the Machine online multiplayer can disconnect from the lobby during level transitions, which also drops the other players. Bethesda’s current workaround is for Switch players to join cross-play games using the new maps instead of hosting them.

Sources: id Software’s Quake 30th Anniversary Update notes and Bethesda’s Dawn of the Machine announcement.