Metro Redux Next-Gen Update Adds PSSR, TSR and DLSS, but No Ray Tracing

Metro 2033 Redux and Last Light Redux get free October upgrades with PSSR on PS5 Pro, TSR on Xbox Series X and DLSS on PC, but no ray tracing.

Metro 2033 Redux and Metro Last Light Redux are getting a free Next-Gen Update this month, but 4A Games is stopping short of rebuilding either title on its current engine.

The first rollout is on 22 October 2026 for Steam, Epic Games Store and GOG. PlayStation 5, PS5 Pro, Xbox Series X|S and the Windows Store version follow on 29 October. The rendering additions differ by platform, with PSSR confirmed for PS5 Pro, TSR upscaling and anti-aliasing for Xbox Series X, and DLSS for PC.

4A keeps the existing Redux renderer

Both games gain support for 4K textures, improved animation fidelity, higher-quality audio, richer environmental detail, community-requested bug fixes and quality-of-life changes.

On consoles, 4A also lists higher-quality lighting, shadows and particle effects, plus hardware tessellation and displacement at runtime. DualSense Adaptive Triggers and Xbox Impulse Triggers are supported, while Xbox also gains Spatial Audio.

The scope has a clear technical limit. PLAION’s official support FAQ says the update is not a remaster or remake, and the older games are not being ported to the current version of the 4A Engine.

Ray tracing is also ruled out. 4A says adding it would require a deeper reworking of the renderer than is currently possible while the studio is working on Metro 2039.

PS5 Pro, Series X and PC get different reconstruction features

4A has named three different rendering technologies for three parts of the rollout:

  • PS5 Pro: PSSR support.
  • Xbox Series X: TSR upscaling and anti-aliasing.
  • PC: DLSS support.

The announcement does not name a reconstruction technology for the standard PS5 or Xbox Series S.

Sony recently introduced QSSR for the standard PS5, but Metro Redux has not been announced as a QSSR title. Our QSSR breakdown explains how Sony’s base-PS5 reconstruction path differs from PSSR on PS5 Pro. QSSR being available to developers does not establish that 4A is using it here.

The PC details also stop at DLSS for now. 4A has not specified a DLSS version or announced FSR, XeSS or frame generation for the update. Full technical patch notes are due at launch.

4K and 120 FPS still lack a per-console breakdown

4A says console players can run Metro Redux at true 4K and 60 FPS or at upscaled 4K and 120 FPS with a compatible display.

The announcement does not provide a platform-by-platform mode table. PSSR is specifically assigned to PS5 Pro and TSR to Xbox Series X, but 4A has not published a separate resolution or frame-rate specification for Xbox Series S, nor a complete mode breakdown for PS5 and PS5 Pro.

Until the launch notes and independent testing arrive, those figures are best treated as the console modes 4A has announced rather than evidence that every current-generation console uses the same internal resolution or reconstruction path.

Windows Store joins consoles on October 29

Steam, Epic Games Store and GOG receive the update on 22 October. PLAION’s support FAQ clarifies that the Windows Store version instead launches on 29 October alongside PS5, PS5 Pro and Xbox Series X|S.

Japanese console versions are scheduled for November. Existing owners receive the update for free, while new purchases of Metro 2033 Redux or Metro Last Light Redux automatically include the Next-Gen upgrade. Nintendo Switch is not part of the current rollout.

The update also adds Xbox Play Anywhere and Xbox Handheld support. PC receives Spatial Audio alongside DLSS, while console versions add their platform-specific controller and rendering features.

The Metro series has now passed 50 million copies sold worldwide, according to 4A Games and Deep Silver. Full patch notes covering the remaining technical and platform-specific details will be published when the update launches.

Sources: 4A Games / Steam; PLAION Support FAQ; Deep Silver.