Silent Hill: Townfall’s latest gameplay trailer gives the clearest uninterrupted look yet at how Screen Burn Interactive is building its first-person take on the series. The roughly 19-minute video follows Simon Ordell through two sections of St. Amelia, moving from exploration and CRTV-guided investigation into an enemy encounter and a later trip through the Otherworld.
The footage is more useful than another montage of scares. It shows how the handheld CRTV fits into normal exploration, how slowly Townfall asks players to read its spaces, and how quickly that pace can change once Simon is forced into a confrontation. The trailer also ends with an important platform detail: PlayStation 5 console exclusivity lasts for at least six months after launch.
The CRTV turns Silent Hill’s radio into an active tool
The trailer opens with Simon arriving in St. Amelia and moving through the fog-covered Shorefront area. At first, much of the play is deliberately quiet. Simon searches houses and apartments, examines objects and follows signals picked up by the CRTV rather than moving from fight to fight.
Screen Burn has described the CRTV as an extension of Silent Hill’s familiar radio idea rather than a cosmetic reference to it. Static can still warn Simon about nearby threats, but the portable television also reveals information that cannot be seen normally, helps locate signals and feeds clues into exploration and puzzles.
That matters in the new footage because the CRTV is not shown as a device that only appears in scripted puzzle rooms. Simon carries it while navigating St. Amelia, including during the section around Zoe’s house, making it part of the basic rhythm of moving through the town.
The first-person perspective also changes how much information the player gets from the environment at once. Screen Burn has said that the narrower field of view makes sound especially important, while some puzzles are designed around physically examining or tuning the CRTV. On PS5, motion controls can also be used to manipulate the device and aim weapons.
Townfall shifts between hiding and fighting
The first creature encounter shows Simon hiding behind a wall and using the CRTV to track the monster’s position. Later footage puts a pistol in his hand inside the Otherworld.
The pacing gives both approaches room. Simon spends long stretches searching confined interiors before danger interrupts the exploration, and Screen Burn says some encounters can be fought while others are better avoided entirely.
The CRTV stays part of that loop because it can warn about nearby threats before Simon commits to a route. Combined with the tighter first-person view, that makes awareness and positioning part of the tension rather than turning Townfall into a straightforward shooter.
The trailer moves from Shorefront into the Otherworld
The 19-minute demonstration is split across two slices of the game rather than presenting one continuous opening chapter. It begins around St. Amelia’s Shorefront, including exploration of Zoe’s house and the first enemy encounter, before jumping forward to a sequence where Simon enters the Otherworld carrying a pistol.
The later section moves through a tenement building under much harsher lighting and imagery. It is the clearest look so far at how Townfall intends to contrast the abandoned Scottish island with its Otherworld spaces without abandoning the same first-person exploration framework.
Screen Burn is setting the game in Scotland in 1996, with Simon called back to St. Amelia to “put things right.” The studio has been careful not to explain exactly what his connection to the island is, and the extended trailer does not resolve that mystery. Instead, it shows more of the process through which the story is uncovered: environmental details, signals, contextual puzzles and encounters with people connected to the town.
PS5 console exclusivity lasts at least six months
The end card adds a platform detail that is easy to miss in the gameplay itself. Silent Hill: Townfall launches on September 24, 2026 for PlayStation 5 and PC, with the PC version available through Steam and the Epic Games Store. The trailer states that the game will not be available on other consoles until at least six months after release.
That puts the earliest possible end of the PS5 console-exclusivity window around March 24, 2027. It does not confirm an Xbox Series X|S or Nintendo Switch 2 version for that date, or confirm that either version is in development. It only establishes when another console release could become possible under the announced exclusivity window.
The September 24 launch is already tracked in the GameTechReport release calendar. The new footage makes the basic loop much clearer: search St. Amelia, use the CRTV to read clues and threats, avoid some encounters and fight when there is no better option.
Sources: KONAMI — gameplay trailer; PlayStation Blog — developer interview.

