Jason Voorhees is finally joining Dead by Daylight, and Behaviour is giving the Friday the 13th killer a kit that leans hard into his supernatural side. The upcoming chapter arrives as part of Dead by Daylight‘s 10th anniversary celebrations, which also happen to line up with Jason Universe’s 45th anniversary. Behaviour says that timing was a coincidence, but the result is still a major crossover for long-time horror fans.
What Jason can do
Behaviour has built Jason around two main powers: Omnipresent Evil and Improvised Carnage. The first lets him effectively turn invisible and move around the map before reappearing at specific environmental points such as pallets, vaults and windows. The idea is to create a sudden jump-scare moment when he shows up near Survivors.
When Jason reappears, he can detect Survivors nearby and make them scream. That said, the power is not one-sided: while Jason cannot see Survivors in this mode, he has to rely on audio cues and visual markers that point him toward objective activity.
How Improvised Carnage changes chases
Jason’s second power is a direct nod to the film series’ habit of turning everyday objects into weapons. As he moves through a match, he can find containers holding broken pieces of familiar Dead by Daylight tools and props, including fragments of pallets, generators and even hooks.
- Jason can throw these items at Survivors.
- If a Survivor is injured and close to a wall, they can be pinned in place.
- Jason can then deliver them to a hook.
- The chapter also includes two mini-mori animations.
Behaviour says players can only equip one weapon at a time, and the containers stay empty until Omnipresent Evil is used again. That should keep the mechanic from becoming nonstop projectile spam.
Release timing and what comes with it
The Jason chapter goes live on the Public Test Build on Tuesday, May 26, before arriving on the live servers on Tuesday, June 16. Behaviour says this is a Killer-only chapter, so players should not expect a Survivor addition alongside Jason.
Three cosmetic outfits are also planned for launch:
- Backwoods Terror – replaces Jason’s jacket with flannel and his machete with an axe
- Death Forsaken – adds a decayed look with exposed bones and a shovel
- Depths of Despair – reimagines Jason as a sea-soaked horror with barnacles, coral and a corroded copper sword
Why this crossover stands out
Behaviour says The Trapper has long served as a kind of Jason-inspired homage, but this new version is meant to feel more distinct. The team has leaned into the character’s supernatural interpretations from across the franchise rather than treating him as a straight copy of earlier killers.
For Dead by Daylight, the main takeaway is simple: Jason is not just being added as fan service. Behaviour is using the crossover to give him a unique playstyle that fits the game’s horror identity while still honoring the character’s history.
Source
Source: PCGamesN
